Assassin’s Creed Shadows art director Thierry Dansero (Thierry Dansereau) clarified how much the open world of the game will be.
According to him, it is worth expecting more space than in the recent Mirage, but definitely not as many locations as in monstrous valhalla . This is largely due to the fact that Ubisoft did not recreate the whole of Japan in the game.
The developers were concentrated in some regions of Honsey Island. It was here that the commander of the Oda Nobunaga was born and committed his vivid exploits, around whose personality the plot was largely built Shadows.
In the release Assassin’s Creed Shadows It will be released on November 15th. Platforms: PC (EGS, Ubisoft Connect), PlayStation 5 and Xbox Series. Russian subtitles in stock.
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Assassin’s Creed: Shadows
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This is the right https://nongamstopcasinosites.co.uk/review/winstler-casino/ decision. Otherwise the huge world of Valgalla already at half the passage begins to strangle.
As they say: not size is important, but the ability to use. And since we have a killer, then the alignment will be +- predict.
As I understand it, he is less than in the Odyssey, but still too bloated. There was an ideal option in Mirage – Baghdad and a little surroundings. If these surroundings filled something, they would not have been prices. And it turned out like a kingdom in the first AC – nothing is empty.
The ideal option was before the “restart” in all sorts of syndicates, Unity, AC1-3-one city and surroundings (in 1 part 3 of the city, but small).
As they say: better than is better but better)
I agree, in Origins one of the most beautiful worlds in video games, everything else would have to match the environment, she would not be the price, but alas, the plot/gameplaino she is far from perfect.
I think a great option was in the origins, there the map was remembered: there were many anchor, so to speak, areas that crashed into memory; a variety of biomes from the desert to forests, oases, mountains, pyramids, cities; Plus add. quests with their plots left an emotional response from a particular location. And in Valgalla and Odyssey they wore copy -packed fields, meadows, mountains – they simply inflated the world for the useless Drochev for Drochev.
I remember, they managed to say before the exit about Valgalla at the same time that there is not the largest world in the series but the biggest. So I would not really hope.
So in Unity it was. One big Paris+ a piece of Versailles. And it was fine. I also like the parts more where everything was spinning in cities.
In these sources, the decent part of the card is a stupid desert where there is nothing.
There will be another bunch with gravy and not a game
I suppose that Nexus (which has not yet been shown, and it seems to me to be canceled) will weigh almost as much as the game