Digital Foundry specialists did not pass by PC-release Ratchet & Clank: Rift Apart and tested the game on different PC configurations. Experts warned that they received a copy for dismantling quite late, so they would have to wait a full analysis. Also Insomniac And NIXXES Already rolled out the first patch for the project.
The authors launched Ratchet & Clank: Rift Apart On three devices:
PC with Intel Core i9-12900K, GeForce RTX 4090, 32 GB of DDR5 RAM and SSD Samsung 990 Pro NVME at maximum settings.
Below were collected the main theses from the video:
On low -power PC with the https://gamblingsitesnotongamstop.co.uk/review/gxmble/ lowest graphics settings Ratchet & Clank: Rift Apart It is played pretty well. For the adventure to start on such systems, the developers had to sacrifice the level of detail and the quality of the textures. The game is displayed in resolution of 720p, but in it “you can still find out the same Rift Apart".
The level of detail on the example of the number of public in the frame.
. And on the example of the model of the protagonist.
Framretite on a weak PC is held at a level of 30-60 frames per second, but sometimes there were unpleasant drawdowns due to a lack of video memory.
Richard Lidbetter (Richard Leadbetter) also tested Ratchet & Clank: Rift Apart On HDD, similar to it on PS4 (sample of 2013 with a rotation speed of 5,400 revolutions per minute). The experience turned out to be nightmare: the game did not work properly even at the lowest settings and constantly flew out. HDD was especially difficult during episodes with portals.
On a more modern HDD (7,200 revolutions per minute) in a conjunction with a powerful PC, Title feels good. According to John Lynneman (John Linneman), the main difference is longer loading than on SSD. “Sometimes during gameplay small staters occurred 2-3 seconds, but in this configuration Rift Apart amazingly playable ", – the expert reported.
On powerful systems at Ratchet & Clank: Rift Apart their quirks. For example, for some reason, the PC does not have the same transparency effects that are on PS5. Also, on some surfaces, the filtering of textures does not work, and sometimes they are loaded noticeably slower than on PS5.
Other flaws are also found like accidentally inverting axes when using a controller. In addition, traveling through the portals still pass on the PS5 faster than on the very well -groomed PC.
According to experts, NIXXES And Insomniac We did a tremendous work to optimize the game imprisoned for PS5 on PC. The team coped with the task, but not without shortcomings. The DF team is sure that the studios could have put Title for a couple of months, since they have nowhere to hurry.
Meanwhile, developers released the first patch for Ratchet & Clank: Rift Apart, in which it improved the quality of plants and reflections in reiteraining. The team also straightened the filtering of the textures and eliminated the problems associated with the display of the characters on some video cards.