During the first demonstration Paralives, the upcoming competitor The Sims, showed the process of changing the features of the characters – this could be done with a simple tug. However, now the team introduced a new system based on sliders and schemes.
The developers explained that they had to abandon the initial idea, since editing by dragging different parts of the body was patented. Nevertheless, judging by the video, an alternative option gives no less freedom when creating “steam” – intra -game men.
Developers created several pairs, on whose examples they showed the work of the intra -game editor:
The tools will allow you to change the shape, size of the body parts and their slope. Thus, it will be possible to correct even the smallest details on the body of the couple.
Characteristic features, such as moles and tattoos, are also amenable to fine setting: the choice of size, position and place on the body depends on the player’s desires.
Skin color is offered to choose from ready -made options or create your own. No one will prohibit painting the ward into a toxic green or bright red.
For more accurate tuning under the sliders, fields with numbers are placed – they indicate a specific number responsible for a particular parameter. In addition, these data can be copied and inserted to other little men.
The sample of clothes is still small, but it is not tied to the characters gender. Ready -made color solutions have been created for wardrobe items, but they are also amenable to change, as it was in The Sims 3.
Recall, Paralives Indie-developer is engaged Alex Mass (Alex Massé) and his team. Experts collect funds for Patreon – donations are also used to expand the staff. Earlier developers presented the construction regime.
Release dates Paralives Still not, but there is a page on Steam, where the game can be added to the list of desired.
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Paralives
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But no. The Sims cannot be: https://gamblingsitesnotongamstop.co.uk/review/slottio/
1. Make the psin stoop
2. Make a two -meter dial
3. Position moles on the face with an accuracy of a milimiter
In general, Paralives, judging by the videos, marks the killer The Sims, at least from a technical point of view.
This is literally what the SIMS should become after the third part, but did not, because the greedy business model EA and Maxis “Let’s drink everything, and then we will sew it for a very long time”.
I hope they succeed, the simss need a competitor since the time of the deuce.
editing by dragging different parts of the body with the mouse was patented
Soon and a review by the mouse will patent? Or movement on WASD? Where are we going.
Sims and patented. EA was indignant when the first prototypes of the editor saw.
You can do this editor as a separate game, please?) Even in the sims, I loved to stick out in the editor of the characters by a couple of hours, and here, judging by the video, everything is a few goals higher.
Well, let’s say.
Animation restrictions are what they plan to actively fight in Paralives because they have not only a variable growth, but also the sizes of all objects are customizable and are not located on the grid.
And these are only the editor of the characters, and they have a lot of things in the bins that distinguishes them from Sims. Everything, of course, is in trifles, but the license plates of the sims differ only in small things and more often even more like each other.
But you, of course, can continue to grumble while everyone else will play happily at the only worthy alternative to the dying series issued by the Big Corporation.
Sarcasm is not appropriate. The simulator of life is to the face.
And also, it is more profitable to make a universal system, from which you can then dance in the right direction, expanding the game.
Seriously, for tin. Because of such garbage and the industry suffers when only one can do, but this one knows that there will be no competitors, and therefore does not think about quality. There is some kind of deilism, then the shooting will be patented in bursts and we will also shoot single, then still what.
And moles who will bother so much?
And also in Sims construction in cells, and nothing else.
Although they could have done it for a long time here:
But is it bad, in cells?
A question with a catch?
The cells themselves are not bad. But it is obvious that in the sims during construction there is not enough flexibility.
It is very inconvenient when the binding goes to the grid, without the ability to change the step of the cell.
The ability to put a window, in any (almost) place, to put the walls how it pleases, then what is missing in the editor of the Sims.
And much more, including a small, oak interface, nailed by nails to the screen at the beginning of the zero.
The game "Singles: Flirt Up Your Life": I killed "Sims". Remember about me at least sometimes!