Unlike Ghost of Tsushima, 8 million copies of Days Gone were for some reason considered a failure, a game director complains

The day before Sony reported that the circulation Ghost of Tsushima exceeded 8 million copies. Once the corporation announced this in public, it regards this result as excellent. Game director Days Gone Jeff Ross (Jeff ross) felt a injection in the heart: for his game 8 million copies for some reason was not enough.

Ross Cocumented the news about Ghost of Tsushima on your Twitter. The game director left Sony in December 2020, a year and a half after the release Days Gone. Judging by him, the sales speed of the biker zombie explosion turned out to be approximately equal to the pace of Tsusima:

When I left Sony, from the moment of exit Days Gone a year and a half has passed (and another month). At that time, the sales of the game amounted to 8 million copies. Since then, sales have increased even more, and Steam has added more than a million. But the local management of the studio spoke as if the game had become a great disappointment.

As Ross clarifies, these are sales, distribution in PS+ is not taken into account.

At the Time I Left Sony, Days Gone Had Been Out For a Year and Half (And Month), And Sold Over 8 Million Copies. It’s since gone on to block, and then a million+ on steam. Local Studio Management Always Made Us Feel Like It Was a Big Disappointment. #Daysgone #playStation https: // t.CO/KMZR2PGE9R

– Jeff Ross (@jakerocket) January 5, 2022

One version, Sony did not develop a franchise Days Gone, Since the corporations did not like mixed reviews on Metacritic. Developers from Sony Bend Offered to create Days Gone 2, But Sony I cut the idea. Ross I am sure that the sequel would have turned out much better:

I planned to lay the original in the foundation for an excellent sequel. Even at the first Killzone costs 70 on Metacritic, and the second part broke out to 91. We will have to crawl before starting to walk and walk before you start to run.

Exactly. I was Planning on Building on Top of the Original for a Kick-Sass Sequel. EVEN THE FIRST KILLZONE GOT A 70 ON METACRITIC, BUT THE SEQUEL ROARED BACK with A 91. You Gotta Crawl Before You Can Walk, and Walk Before You Can Run.

– Jeff Ross (@jakerocket) January 6, 2022

That is Days Gone It seems to have turned out to be commercially successful, but she will not have a continuation in the near future. The situation became pain for developers and other involved: someone from the team Days Gone Cursing gamers who do not want to buy games for the full price, and someone-on journalists who run in hastily games.

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Days Gone

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They do not want to buy games for the full price, and someone-for journalists who run out of hastily.

I wonder why? The developers https://noverificationcasinos.co.uk/review/gxspin/ asked themselves this question?

Tsushima collected such a circulation much faster

A year and a half at Tsushima, a year and a half for Days Gone. Maybe at the start they had different sales speeds, but they scored eight Lyams equally quickly.

DG almost from the start went to the gangs. The discs for a penny sold and in the storage the game sank by almost 50%, also she is a regular guest at discounts. Add here the distribution in the plus. Zusima, at best, was 30%at best, and the price of the disk for all the time of sales was held and holds at ± the same level, even on the secondary.

You can reason that they have the same “sales”, but it is always worth considering how much profit each copy brings. Selling 8 Lamov at $ 10, and 8 Lamov for $ 40 is not the same.

No one was waiting? That is why after showing on E3 the game was glorified by a masterpiece?

I don’t know, personally to me Days Gone seemed very sincere. And despite the inability to swim, bugs and stupid AI, I still fell in love with this game. After the first 2 hours, as has been said more than once, the game seems to be transformed, but you understand this even later. When you sit until 4 in the morning, that I would finish the plot branch. It is a pleasure to ride a bike, every time I released gas during a descent to save fuel) and I got used to this mechanics too quickly, as if in all other games it also has it. What is the sound of an engine, animation and music in a compartment with an atmosphere – I got high from every second. There are a lot of life quotes that are also captivating, you believe in the game. If this were not this dull start and a “amused” reputation, who knows, we would have been waiting for continuation now. Personally, I crossed my fingers and wait more than anything.

I went through the game 2 times with pleasure, I generally hate Daura for the review where he played for 2 minutes, and got to the bottom of the button that needs to be squeezed … The game is atmospheric, the plot and gameplay are good, I am upset that there will be no continuation.

Tsushima is still Ekskluziv player, and immediately the second, Tsushima collected such a circulation much faster

I was in a hurry to write my opinion that the news was next to the header decided not to read and the release dates not to check ?

When I left Sony, a year and a half (and another month) has passed since the release of Days Gone. At that time, the sales of the game amounted to 8 million copies

In addition, on the PC Days Gone reached only after half a year

The news that Tsushima exceeded eight million was just the other day, just a year and a half after the release.

Dais Gon has no adequate game design, I drove past the same gas station 50 times and the same homeless people attacked me 50 times. The world is dead, half of the grind quests.

Yes, the game has many problems, both with the development itself and with the game. But by the way projects are approximately at the same level, strong average.

All this deep analytics is certainly great, but here we are talking about the fact that sales of Dazz Gon and Tsusima +are the same on the same time on the same platform, and the misunderstanding of why in one case it is a failure, in the other case the same indicators- this is success

8 Lyamov – bad sales, this is of course a strong statement

There is no comrade to the taste and color of the comrade, of course.

But, it seems to me, the game turned out not as cool as it was declared on E3. And too much time has passed since the announcement before the release. The degree of waiting has decreased greatly. According to my feelings, for only when I saw her presentation, I wanted to play immediately.

In addition, in my opinion, the characters turned out to be inexpressive, without charisma, they did not want to empathize, but the story itself turned out to be fresh.

The same Horizon was the first time to play many times more interesting, just due to the plot. I wanted to know what will happen next. Plus the mechanics of the battle with cars was quite entertaining.

Regarding the open worlds, they are generally good for some survivals like Forest or Subnautica. For plot games, the pseudo -fraud world is better (like GOW 2018 or Batman Arkham City), where many different side tasks are concentrated in a relatively small area, thanks to which interesting skills are acquired or just experience for pumping abilities. Plus, different story branches can be built into the side effects that are not binding on the main story, but interesting from the position of artistic.

And then there are the creators of Beond Good and Evil 2 also waved to the ruble, as a result, not that the blow went on a penny, in general the project was closed. And there they wanted to create entire planets. And such a world in any case will be empty. In general, all these simulations of life waste of time. Better a linear game in a good history than useless wrapping on empty worlds for 200 hours to a row.

Do not cry, Ross, I didn’t like Tsushima – the same meaningless jerk.